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Not the most original choice, but that speaks to just how great a character Spartan really is.
One Spartan, against impossible odds. Part of his greatness is that you never doubt him. So how did these top 50 characters make the grade when it comes to the list of some of the most memorable characters?
Well, a lot has to do with personality, look, and feel. And even more fundamental than that, what it really boils down to is cool character design.
Take Master Chief, for example. But for artists out there, how do you even begin to attempt such an intimidating endeavor? You need to learn the basics of character design.
Her work strayed way too far from her original artwork. She effectively lost sight of her original idea. She quickly remedied that for the upcoming game.
You need to take special care when working for a client who has a specific character in mind for their audience. While this may seem like a barrier to what you can do, see it more of a creative exercise or challenge to add that personal flair of yours into something that is clearly defined.
Fox and Isle of Dogs. She also has a slew of valuable advice for character designers. She says that so much emanates and originates from the overall posture of the character and can effectively set the tone of your art going forward.
Since she worked on the iconic Fantastic Mr. Fox, she was delving into a world where the characters had already been established for almost 40 years at that point until the movie in She states that Fantastic Mr.
This helped her avoid the trouble that game designer Cornelia Geppert faced with Sea of Solitude. Nathan Brock emphasizes that balance in game design.
He praises the work of Disney for creating prime examples of fantastic character balance. Related: Inspirational Video Gaming Quotes.
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Jake The Dog Character. Hey, now you know. Now somewhat overshadowed by his overalls-loving owner, Kong lives on through his 20 strong back catalogue, as well as his appearances in the Smash Bros and Mario Kart series.
An ape of few words but many friends, he's everyone's favourite Princess-kidnapper - just don't steal any of his bananas. Seriously, don't.
The thing is about Horny is that he comes in two different versions. In the original Dungeon Keeper, he was merely yes, 'merely' a badass unit you could summon by sacrificing a Troll, a Bile Demon, and a Mistress - simple.
Giant horns, massive scythe, glaring, glowing eyes - Horny was far more than just another minion for your ever-growing dungeon.
Largely uncontrollable, he'd happily decimate the armies of your enemies, but leave him alone and unoccupied and the scythe-wielding demon would start to pull the heads off your own creatures as well.
For that, his introductory 'outtakes' from the second version of the game and this interview, he'll always get our subservient, intimidated vote.
Based in part on the 'Uncle Moneybags' character from Monopoly, Vault-Boy is the Fallout series' mascot, popping up when you win trophies, pick character traits or watch an instructional video - all over the shop, basically.
The bright, shiny, golden-haired smiley face that reminds you just how not-so bright and shiny post-apocalyptica is when you're running about with a gun and the desperate desire just to stay alive of a morning.
Unique in not actually being a playable character, a speaking character, or even a 'regular' character by any definition, he's such a key part of wasteland life, from your pip-boy to your bobblehead collection, and such an iconic symbol of the franchise that there's no-one else we'd ever think of when someone mentions nuclear disaster adventure games.
Well, it's true. Of all the marines, in all the alternate galaxies, in all the fictional universes, the gruntiest, muscliest, most trigger-happy of them all is one Mr Marcus Fenix.
There might be some back story about him being imprisoned for leaving his post in order to attempt to save his father, no less and he might be best mates with Dominic Santiago and they might all have double-barrels of fun blasting locusts and there might be a bit of drama here and there too, but what it's all about it really is making you feel tough.
Really tough. That what Marcus Fenix does. He makes you think you're the toughest cookie in the jar, the hardest of all the nails, the brickiest of all the shit houses.
Improbably proportioned, implausibly muscled and unspeakably hardcore, this is the badass COG trooper we all wish we could be.
He's no Hamlet, and you don't much care what's going on inside his head, but as an ammo-guzzling baddie-blaster, he's pretty hard to beat.
One of two playable characters in the first sequel to Capcom's groundbreaking Resident Evil, Leon Scott Kennedy's debut saw him stumbling across a T-virus outbreak in Racoon City, battling an army of brain-hungry ghouls, and escaping the condemned town in one piece.
Not bad for a rookie cop on his first day on the job. The character was conceived by series creator Hideki Kamiya as a contrast to "blunt tough-guy" Chris Redfield from the first game, and Leon's more believable reaction to the unfolding horrors endeared him to a generation of gorehounds and saw him appearing in a clutch of console spin-offs and two Hollywood movies.
However, Leon's crowning moment is Resident Evil 4, a sublime adventure that rebooted the survival horror genre for a picky next gen audience, and saw the hero promoted to a secret agent dispatched to rescue the US President's daughter.
Among its many charms dual-wield lightsabers! Go Sith! In a wonderfully perverse twist, he's built like a Threepio-style protocol droid and shares that line's politely articulate butlerish speech mannerisms wonderfully vocalised by Kristoffer Tabori , with which he dryly expresses sociopathic sentiments, including a distain for organic life perfectly summed up by his repeated use of the word "meatbag".
You don't see enough anthropomorphic animals in gaming these days. Nintendo and Sega used to rattle off hedgehogs and gorillas with giddy aplomb, but there's a marked lack of talking badgers and bandicoots these days.
Maybe it's the well-crafted dialogue, voice acting, and total insanity of it all, or it could be just because we're suckers for dogs wearing hats, and rabbits driving cars.
Rare for this list in being a partnership instead of just one character, we'd have liked to have separated them, but what with Max being a bonkers "hyperkinetic rabbity thing" we got scared and kept them together.
Practically inseparable, and we wouldn't have it any other way. A horrific personification of protagonist James Sunderland's repressed anger and penitence, Pyramid Head has a viscerally striking part to play in Silent Hill 2.
Stalking the claustrophobic corridors of the vacant town, he remains one of the few masculine entities in the series and one of the most shocking monstrosities in gaming history.
Muscular, wearing a huge, metal pyramid on his head it's not just a clever name and wielding a knife roughly the size of a helicopter blade, he's first seen in twisted copulation with another of the game's nightmare creations and his ongoing, nefarious presence served to keep players in a state of perpetual dread.
Game Desinger Masashi Tsuboyama gave him his heavy helmet's painful appearance to suggest its punishment; while his bloodied garments and enlarged weapon were to mark him as an executioner.
Being an impervious adversary, it's surprising that his presence hasn't been more prominent in Konami's Silent Hill series - recently, making a brief appearance in Silent Hill: Homecoming.
Observant fans will note that the geometry-loving masochist actually has an oft-forgotten twin, who makes appearances with him during both games' climaxes.
He may have appeared in the original game, Maniac Mansion, but Dr Edison really came into his own in its sequel, Day Of The Tentacle, where we must admit there was plenty of competition in the 'best game character' stakes.
There's the geeky Bernard, slacker Hoagie, and quirky to say the least Laverne, all independently playable characters, all in different time eras.
However, Dr Fred wins out, even above the dastardly Purple Tentacle, superb though he was. The perfect mad professor, he's a grouchy, grumpy, insane genius who's willing and able to make almost anything out of almost anything - even portable toilets, turning them into time-travellers devices a.
Where many others have tried to hammer out an insane creative genius such as Fred, no-one has succeeded quite so well.
Fred remains the ultimate bodging scientist, hell-bent on buggering everything up and then fixing it again with the same nutty relish he applied while cocking it all up in the first place.
Otherwise known as Tyrant T, Trenchcoat or 'Trenchy', this hulking, bald, coat-wearing behemoth literally crashed into Resident Evil 2, thundering through a wall and proceeding to stalk the protagonists like a brain-hungry Terminator.
Relentlessly pursuing our heroes, he was designed by Capcom to offer a different kind of opponent from the usual hordes of shuffling dead-heads.
Throughout Resi 2, as you waded through rooms full of lickers, zombie dogs and other assorted mutants, it was the constant threat of X's reappearance that left players perpetually on edge.
In addition to being built like a multi-storey car park, X's main weapon was his unpredictability. Just solved a difficult puzzle?
Revisiting a cleared corridor? Running for your life? There was no telling when the walking wall of flesh would turn up to rip your arms off and beat you round the head with them.
It was an effective mechanic and one Capcom tried to revisit in Resident Evil: Nemesis. Unfortunately, Nemesis never quite captured the silent dread of Mr.
X and will forever remain a lesser foe in the Resident Evil Canon. With his flowing frockcoat, shock of white hair, razor sharp tongue and twin pistols named Ebony and Ivory, Dante is surely one of the coolest mothers in the history of videogaming.
The son of a notorious demon who dedicates his life to exterminating hellspawn, Dante hasn't always been a darling of the gaming massive; although his cocky attitude and acerbic wit won him legions of fans in the original Devil May Cry, the development team behind the second game turned him into a brooding, virtually silent hero, alienating a fanbase that lived its life vicariously through Dante's arrogant devil-bashing.
But by taking a step back in time and showing players a younger, delightfully brash hero in Devil May Cry 3, the series got back on track and returned to creator Hideki Kamiya's original vision of a "cool and stylish guy that you would want to go out drinking with".
Though his limited character development might leave us with a few key questions, such as "Why is he so hungry for white dots, anyway? He may look like an indecisive pie-chart, but the sight of the original om-nom-nommer is as recognisable as McDonalds' Golden Arches or Darth Vader's helmet - the definitive symbol of his medium.
And though playing through to the infamous 'broken' level of might seem a little too much and a little too hard for some, his unstoppable chomping is as addictive as old school arcade gaming gets, even now inspiring thousands to meet up for the world championships in New York.
And though a yellow hat-tip must go out to Blinky, Pinky, Inky and Clyde for all their multi-coloured ghostliness, all the fruit goes to Pac-Man himself, still munching after all these years.
As the great Andrew Ryan puts it, Big Daddies are " The clearest, most iconic symbol of the amazing, unbelievable, and above all enthralling underwater world of Rapture, Big Daddies are genetic monsters, practically welded to their suits, stomping around with a giant drill and protecting their darling little sisters.
They're fascinating relics of an age gone by, created with such love and attention to detail that they're not only fun to fight but exhilaration to play as thank you Bioshock 2.
Beautiful and horrifying, loveable and at times very, very frightening, Big Daddies are an appealing mixture of man and machine, tattooing their image firmly onto the retinas of any gamer who's braved Rapture's sunken halls.
Buy BioShock now on Amazon. Putting Jake Gyllenhaal's interpretation of the platform-hopper to one side for a moment, as well as dare we say it , the original blonde-haired, pajama-wearing, devilishly difficult early versions, the Prince we're talking about is the one from the undeniably fantastic Sands Of Time trilogy that started in Not the condescending jock from the version.
No sir. As if having the ability to jump back in time a few seconds weren't reason enough to be impressed by the man, he's also a snarky, sarcastic, and ultimately a little bit human, and a huge amount of fun to play.
Sure, his emo phase in Warrior Within left a lot to be desired, and the witty banter of the first game had weakened by the third, The Two Thrones, but at its heart as a genuinely likeable guy in baggy trousers wielding a large cutlass and sporting a natty beardlet.
Here's hoping, nay, praying, the remake rewinds back to the good times please, Ubisoft? Adrian Farenheights Tepes, also known as Alucard, is the bastard son of Dracula and a human woman.
Half human, half vampire a dhampir, for those into terminology , Alucard popped up in Castlevania II but came to the fore in 's Symphony of the Night where he turns against his fangsome father.
A dashing hero in ruffled collar, jaunty cape and other suitably baroque accoutrements, Alucard takes after his mother's side and fights for good instead of snacking on jugulars like his old man.
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